I’ve been replaying the Uncharted series in preparation for a movie that I will almost certainly think is very silly, which is definitely a good use of time as our planet slowly overheats, corporations destroy the land we walk on, and the skeleton inside of me gradually crumbles in preparation for my death. Anyway, Uncharted. I’ve just finished Uncharted 2: Among Thieves on this run, and we need to talk about those damn yetis.
Uncharted as a whole is more into fantasy than it needs to be. Everyone's favourite thing in the series are the action sequences. The car chases. The explosions. The death after death after unjustifiable death. No one cares for the supernatural elements, and that's why we all collectively forget about them. Playing the series through again, they're even more jarring than they were the first time.
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The first half of Uncharted 2 feels just like Uncharted 2. Funny that. You start the game dangling off a train and do some utterly impossible stunt work in order to climb it even as pieces of the thing come flying at your face, before jumping back in time a little to figure out how you got mixed up in such shenanigans. Turns out, you got there in a very Uncharted way. You scale some old buildings, shoot some guards who are minding their own business, get betrayed - the usual. There are shootouts in the street, scrambles through ruins, and lots of swinging on beams. That train you were hanging off at the start? You end up punching about 40 people off the roof of that train while ducking under signs and making your way to the front.
After all this, you end up waking up in a Tibetan village where a foreign person with somewhat mystical powers nurses you back to
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