Activision's Call of Duty: Warzone 2 has certainly had its fair share of controversy. From weapon mechanics to game design choices, the community is fairly divided when it comes to the latest battle royale title from Call of Duty. To fix bugs and keep up with the constant demands of fans, the developers occasionally push out patches that resolve particular issues and balance various in-game elements.
A recent change in the game, however, has taken the community by storm. It pertains to the compass that's present in the player's HUD. Although all the updates and changes are mentioned in the patch notes, this compass change seems to have flown under the radar, with the majority of fans only finding out about it now.
This article discusses the secret compass change in Warzone 2 and its potential to completely disrupt the current loadout meta.
Popular Call of Duty content creator and YouTuber WhosImmortal recently posted a video on his official YouTube channel discussing these compass changes. In the video, he describes the changes and addresses their potential to affect the ongoing loadout meta.
Historically, Call of Duty's mini-map showed enemy players as red dots if they were shooting their weapons without a suppressor. However, in the latest iteration of the Call of Duty franchise, this feature was strangely absent. In Modern Warfare 2 (2022) and Warzone 2, enemies don't show up as red dots on the mini-map, irrespective of whether they have a silencer equipped or not. Presently, they will only appear on the mini-map if a UAV has been enabled.
But the story changes when it comes to the compass, which reveals an enemy's direction along with their degrees. It's present in the middle of the player's HUD at the very top, providing
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