Call of Duty: Modern Warfare 2 and Warzone 2 players have had major complaints regarding the titles' audio system, which barely lets them hear nearby enemy footsteps. Infinity Ward has improved the game's audio in previous updates, and the developers have promised that the Reloaded update will significantly improve the enemy movement audibility.
The mid-season patch is bringing in a plethora of content for both games, including a new weapon, a 6v6 multiplayer map, fresh skins, the second Raid episode, and more. It'll also offer bug fixes and implement weapon-balancing changes. More information on improved footstep audio can be found below.
Via a tweet from the official account of the developers, it was confirmed that enemy footstep volume was being affected due to a bug in the sub-mix of the games' audio.
As MW2 and WZ2's audio works by playing a single master track for all audio queues in the game rather than playing all audio clips individually, there is a priority order that the titles follow.
Many activities simultaneously take place in the game, such as grenade-induced explosions, killstreak activations, background announcements, gunshots, and more. Unfortunately, the footstep audio is quite low on the titles' priority list, resulting in it not being heard when other activities are taking place near the player.
For example, if a Mortar Strike is being used on Ashika Island, enemy footstep audio will be disabled due to that activity being louder. This will be adjusted in the upcoming update, after which the footstep volume will be increased.
Moreover, the volume of sand footsteps will also be equalized so that it can be easily heard in Warzone 2 or Modern Warfare 2, similar to movement on dirt and concrete.
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