Warhaven is certainly unique in the large product lineup from NEXON. The Japanese company recently released KartRider: Drift, which is just the tip of the iceberg of an upcoming pipeline that also includes games like the third-person co-op looter shooter The First Descendant, the classic multiplayer shooter VEILED EXPERTS, the Dungeon Fighter games Project AK (formerly Project BBQ), Project DW and OVERKILL, the PvP isometric MMORPG Wars of Prasia, and Embark's Arc Raiders (focused on PvE co-op) and The Finals (focused on PvP).
As hinted before, though, Warhaven is the only NEXON game to focus on visceral medieval-themed sword fighting with a bit of fantasy thrown in for good measure. Warhaven, created by some of the developers behind Vindictus and Durango: Wild Lands, throws two teams of sixteen players each in large battlegrounds where the goal is to storm the enemies' base by any means necessary, including siege engines, ballistae, cannons, and transforming player characters into powerful heroes called Immortals.
Ahead of the planned PC release later this year (via Steam early access), we interviewed Eunseok Yi, Game Director at NEXON Korea. Yi discussed the game's differences from For Honor, its unique mechanics, the studio's ambitions, and the excellent frame rate boost provided by NVIDIA DLSS 3, which will be available at launch.
How long have you been working on Warhaven? How many developers do you have on this project?
It's been 3 years now since we started. We have roughly a hundred developers building the project and so many more affiliated groups helping us grow in areas where we need the extra support. The number of the entire team is still growing.
At a first glance, the game is highly reminiscent of Ubisoft's
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