Warhammer 40,000: Space Marine 2 Patch 5 is out now across PC, PlayStation 5, and Xbox Series X and S, and it makes a number of significant balance changes.
There’s a lot to pick through, but the highlight here is a complete rework of Blocking weapons, which were deemed useless by players ever since Space Marine 2’s record-breaking September launch.
Now, by blocking enemy attacks, the player accumulates up to three stacks of melee damage buffs. Attacking while having those stacks of buffs will spend them and will result in massive AoE Damage discharge. Check out the patch notes, below, for more detail.
In a post on publisher Focus Entertainment’s website, game director Dmitriy Grigorenko explained that Fencing weapons will remain good versus limited numbers of enemies, Balanced weapons will be good versus big crowds, and Blocking weapons are now “damage dealer” type weapons.
Accompanying this change is a buff to all melee weapons, with normal melee damage increased across the board. Developer Saber Interactive hopes this change will give combat less reliance on the Parry -> Gun Strike flow.
Here’s a big one: Space Marine 2’s Operations mode now has an Extermination Bonus, which increases the amount of XP players get in PvE missions “if they are zealously exterminating enemy waves.”
The idea here, according to Grigorenko, is to incentivise players to not skip encounters (Space Marine 2 Operations players have a habit of skipping entire chunks of the PvE missions to finish as fast as possible and get on with the grind), without punishing those who want to skip, and make the game less grindy in preparation for new features coming down the line, such as Prestige Ranks.
And I’d like to pick out this one change I am particularly happy about: Shielded Zoanthrope will now attack much less frequently. Praise the Emperor!
Meanwhile, Saber has said it’s happy with firearm balance, but promised minor tweaks in Patch 6. Importantly, a big rework of weapon perks is coming with Patch 7.
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