When looking at the breadth of war games out there, the ones that inspire players to buy, paint, and field massive armies in skirmishes with each other, few names loom quite so large as Warhammer 40,000. But with Rogue Trader, Owlcat Games is giving the 40K universe a slightly different treatment. And to me, they look like the right studio to do it.
I’ve been a digital admirer of the WH40K realm for a while, thanks to the Dawn of War series. A real-time strategy game just makes sense for the world of Warhammer 40,000, as its tabletop version already inspires devotion to the little dudes you send off to battle against Orks, Necrons, and heresy. But how do you translate that to a more narrative CRPG approach?
The answer Owlcat Games has come up with is Warhammer 40,000: Rogue Trader, an RPG that manages to meld the worlds of role-playing and tactical sci-fi carnage into something that, honestly, seems like it just might work. I recently got a chance to sit down and play a new build of the currently in-beta RPG and chat with creative director Alexander Mishulin about their approach to building Rogue Trader.
If you’re not familiar with Owlcat, the studio has been steadily on the rise in the CRPG space. The team has tackled another tabletop property twice now, with Pathfinder: Kingmaker and Wrath of the Righteous, each time to increasingly positive response. Though Warhammer 40,000 is a decidedly different kind of universe, Owlcat wants to keep its approach the same.
“We really want our games to focus on choices and consequences and reactions,” Mishulin tells me.
In Rogue Trader, you play as just that: a Rogue Trader, given relative freedom to search for discoveries and profits. In the world of 40K, it’s a clever choice; a
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