My closest advisor is pissed off at me. I approach Brother Ectar slowly, his two metre tall superhuman frame silhouetted against an impressive stained glass window at least ten times his height. I shuffle forwards, preparing what I’m going to say, running through my lines in my head. We’re riding what is essentially a moon-sized cathedral through a solar system infected with a deadly plague, and I just agreed to bring an infected cultist on board to study. But who can deny an Inquisitor her request?
The main gameplay loop of Warhammer: Chaos Gate - Daemonhunters revolves around the XCOM-like turn-based combat missions, where you drop onto planets overrun with Nurgle’s plague in order to eliminate seed carriers, destroy minions, or retrieve important information. However, there are a surprising number of difficult decisions to make on board your cruiser between missions, and this is what led me to disappointing my fellow Grey Knight, Brother Ectar.
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You have to weigh up the importance of advice given to you by Ectar, Inquisitor Vakir, and Tech-Priest Dominus Lunete Ozmarantis. Siding with one will likely upset the others. Ectar will usually advise to prioritise the Chapter’s protocols and traditions, and votes to purge the Bloom – this Nurgle infection – with fire, brimstone, and the fury of the Emperor. Vakir, who has requisitioned your ship, warriors, and resources, wants to research the galaxy’s corruption, so opts for a more cautious approach to the Bloom. Lunete only cares about your ship, the Baleful Edict.
You can’t just pick one advisor to side with the whole way through your playthrough, though, as my decision to study an infected
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