The CEO of Warframe maker Digital Extreme, Steve Sinclair, has said that too many big games firms have approached their live-service releases with the incorrect attitude.
Speaking to VGC, the exec said that many publishers decide whether or not to stick with a game depending on how its release goes. In reality, Sinclair believes this is the wrong approach and argues that companies should stick with these titles, even if they don't make a splash initially.
“They think the release is make or break, and it’s not," he said.
"They have a financial way to be persistent, and they never do it. It comes out, doesn’t work and they throw it away.”
He continued: “Isn’t that a shame when you put so many years of your life into iterating on those systems or building technology or building the start of a community, and because the operating costs are high, you get terrified when you see the numbers drop and you leave.
“We’ve seen this with amazing releases that I think have massive potential, and I think they eject too soon.”
Sinclair doesn't name any games in particular, but he is likely referring to the dirth of live-service projects that have bitten the dust shortly after their release, such as Knockout City and Anthem from EA.
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