War of Dragnarox is marking some additional milestones, including some significant progress on combat. Creative Director Josh Caba posted a new update blog to detail where the game is now, and what to expect down the line.
When it comes to combat, there was some difficulty in figuring out the right direction in the past. This led to requests for community feedback and some time honing in on just what the right system would be for the team.
They’ve nailed it down, according to the new blog. They’ve finished the combat phase for all of the classes, which means the classes are ready for the next stage: alpha testing. “We've gone through a full revamp of our combat and it's BY FAR the best system we could have imagined.
When we took on the premise of «magic is evil» we didn't have a total vision of where we were going with that, but we knew it'd be incredibly unique and different.
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