Warhammer40,000: Boltgun is an appealing combination: What if you took the grimdark setting of Warhammer 40K and examined it through the lens of a classic boomer-shooter à la Doom? Boltgun is named after the weapon Space Marines and Sisters of Battle employ in war, a .75 caliber gun that shoots massive bolts that explode inside their target. That sort of over-the-top, metal, slightly goofy lore is what gives the Warhammer 40K setting its charm, and so far, Boltgun deploys it to masterful effect.
I played a preview demo of Boltgun, which includes the tutorial and the first three levels. The Space Marine crash-lands, his squad dead, and he must move through the mountains and factories of Graia, a world that produces Titan mechs for the Imperium. Of course, he almost immediately encounters heresy — cultists, Chaos Space Marines, daemons, etc. Luckily, he also discovers a holy relic with which to smite them: the titular boltgun.
Boltgun feels like it was made by 40K nerds; there’s lots of tie-ins to the larger lore. The game opens with a cutscene where an Inquisitor, an agent of the Imperium of Man’s secret super police, briefs the Space Marine on what to expect. Boltgun follows the events of 2011’s Space Marine, where the Ultramarine Captain Titus stopped an Ork WAAAGH! (that’s how the big green lads refer to a sustained war campaign) and a Chaos incursion. The Inquisitor thinks there are loose ends left after that campaign, and they need to be investigated.
Boltgun does a great job of straddling the line between two possibly divergent directions for the game. On one hand, it’s wonderfully silly. There’s a dedicated taunt button, which has the protagonist Space Marine shake his fist and yell something like “For the
Read more on polygon.com