There’s pain beneath the gibberish speak of characters in games like Chulip. The story and aesthetic might be absurd, but that in no way dulls the impact of their sorrows. If anything, the fact that they are dark spots in a bright world, only makes them stand out more.
That’s the vibe I got going into Perlin Festival. It was pitched by saying it’s similar to LSD: Dream Emulator (a game I’m embarrassed to say I haven’t tried) and uses concept art created with the aid of Looking Glass AI. It’s a surreal third-person adventure game, and a demo of it will be dropping for PC on February 14. Because the perfect way to spend Valentine’s Day is being immersed in an impossible world filled with unsettling characters.
There’s not much setup going in. You enter a place called The Noise, and you travel its various locations by way of doors. You play as Pluto, who has the face of a constellation. Not much information is given about who Pluto is or why they are exploring the Noise, but one thing that I gleaned from my time with Perlin Festival’s demo is that a lot of interpreting is left up to you. Which is okay, because I love modern art.
There isn’t a clear objective in Perlin Festival, and it doesn’t sound like there’s going to be. According to the developer, Talon Zane, a definitive ending isn’t in the works. The idea is for each player to have their own experiences and play in “sessions.” There’s a certain amount of randomization. While, in my experience, the world is static in layout, there are small details that change every time you return to an area.
Mixed in with the absurdity are short side-quests. I feel as though I only experienced one in my playtime, but I’m not even certain that I brought it to completion. However, I
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