Don't expect Steam Deck 2.0 anytime soon, Valve has said, as the technology to launch a handheld with an adequately beefy jump in power just doesn't yet exist.
Speaking to Eurogamer ahead of today's Steam Deck OLED announcement, Valve engineers discussed the features it is adding to its shinier new handheld model that were not possible to provide back when the original Steam Deck debuted.
The company also said it was working on game projects — plural — right now which were still targeting current Steam Deck hardware performance levels (which remain unchanged in the OLED).
«Both the screen and the battery were fairly obvious things we'd have liked to do early on,» Valve veteran and Steam Deck product designer Greg Coomer told me, when discussing what the company had most wanted to improve with the launch of Steam Deck OLED.
«But the screen, I think it's the biggest example of something we would have shipped in the first-generation model but we weren't able to do so because OLED screens with these characteristics in this size just did not exist.
»Back then, we really couldn't engage with a display manufacturer to do exactly what we were after because they didn't really understand the product category, or who would be buying the screen, or why it would matter. Now that picture has changed and we're able to get custom work done."
Other new features for Steam Deck OLED have been prompted by user feedback, such as the importance of having a dedicated Bluetooth antenna for situations when people were playing docked to a TV with a lot of Bluetooth controllers. Coomer noted that Valve had also seen a number of requests for a longer power cable, which the OLED model now includes.
But what couldn't Valve include? Or at
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