This one might take a few restarts for those who go by trial-and-error. Most maps in Two Point Campus can be salvaged after a bad start, but with how Spiffinmoore's curses grow as the game carries on, players will need early tactics to pull out a perfect score.
Two Point Campus: How To Speed Up, Pause, And Slow Down Time
The first part of this guide will go over the exact requirements for each star. The strategy for conquering Spiffinmoore will be the second part. While many walkthroughs take each star individually, it's a tremendous pain to go back and make every student feel 75% happy, for example. It's better to know what to do ahead of time so that the entire Two Point Campus doesn't need to be bulldozed and overhauled.
Two Point Campus: How To Expel A Student (& When To Do It)
Many objectives, such as campus level, population, pastoral issues, and repaying the loan, are hard to avoid doing, so those are in the bag. Taking out loans sounds scary, but they repay themselves automatically and the interest rate usually doesn't keep up with the investment received. The rest can be pretty difficult and will require a well-thought-out plan.
From the very start, players need to think about that monthly profit of $50,000. Staff wages are the largest expense. As much as it hurts, do not have any clubs or food kiosks that require staffing. These do provide profits, but not profits that show up on the monthly reports. Also, do not fire any staff as their cumulative experience from sticking around is profitable. Have just one Student Lounge and Student Union and make the most of those two by increasing their prestige.
When making rooms, do not move on until the attractiveness rating is 75%. This is preposterously high and requires
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