Towerborne, the latest title from The Banner Saga developer Stoic Studio, launched in early access one week ago to decent praise. While it will eventually go free-to-play, the developer is busy addressing bugs and implementing various fixes in the current build.
The second major patch is live, fixing bugs like the Curios tab disappearing if players get disconnected or the Snaggleshire chest awarding Writs at Danger Level 1. Hits on blocking enemies should also display properly, and status effects have had their duration reined in after it was discovered they lasted for “double or triple their intended durations.”
While Stoic Studio will “have more to say” about the various classes later, it believes that several Umbra are over-performing. “Our design intent for Umbra is that there should never be a global ‘Always-Use’ Umbra, nor should an Umbra’s ability be out-performing the Ace’s Focus Abilities. As such, we have reduced the damage of several Umbra to be more in line with the expectation of the Ace’s total kit.”
As such, Sten now deals 30 percent less damage; Morberry’s radius damage is reduced by 20 percent; and so on. Check out some of the changes below and full patch notes here.
Towerborne is available for PC – check out our review here. It will launch for early access on Xbox Series X/S next year.
Early Access, Patch 2 – Balancing and Bug Fixing
Gameplay
Combat
Classes
We have been watching how everyone is playing their respective classes and we will have more to say about that later. Right now we’re just focusing on fixing any obviously broken issues. Please continue to give us feedback, we’ve been reading it all!
Umbra
After watching players for the past week, it has become apparent that we need to make some adjustments to certain Umbra. When we look at total damage output, Break Bar damage, and situational use, it becomes very clear that several of them are significantly out-performing our intentions. Our Design intent for Umbra is that there should
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