For all of its economy management, army maneuvers, and real-time tactics, Total War: Warhammer 3 has always been a game about spectacle as much as it is about strategy. Rat ninjas assassinate camouflaged wood elves, horse-sized frogs swarm vampiric zombie pirates, giant dinosaurs headbutt four-headed sea monsters, and so on. But my favorite playable races have always been the ones that emphasize the strategic side of things. The Chaos Dwarfs, the first new race added to the trilogy in more than two years, amplify strategy and cunning above all else. And they’re an absolute blast.
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I’ve spent the last two weeks playing Forge of the Chaos Dwarfs, the DLC that will be released tomorrow alongside update 3.0. Not only are the Chaos Dwarfs (which members of the Total War community have taken to calling the Chorfs, or ChaDs) one of the more versatile options on Warhammer 3’s real-time battlefields — they’re also a monstrous force in the game’s turn-based campaign layer. Their obsessions with industry, volcanic artillery, daemonic monsters, and droves of Hobgoblin cannon fodder make them decent foils to almost every enemy I encountered. In fact, they’ve led to some of my most engrossing mid- to late-game campaign moments out of the trilogy’s 24-race roster.
I first tried the Chorfs in the Realms of
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