The planes of Magic: The Gathering have always been in conflict to different degrees, yet the new March of the Machine set has introduced an all-out war, pitting the seemingly unstoppable forces of New Phyrexia against the isolated universes that fans are familiar with. I recently had a chance to experience the new cards introduced in March of the Machine as part of a pre-release event in Magic: The Gathering Arena and try out the mechanics that have been introduced that reflect the ongoing battles across the universe.
Most Magic: The Gathering sets can be enjoyed without players needing to learn about the lore. This isn’t the case with March of the Machine or the previous set, Phyrexia: All Will Be One, as significant changes have happened in the multiverse. Elesh Norn, the leader of New Phyrexia, spearheaded the invasion of other planes, with factions like the warriors of Theros, the gangsters of New Capenna, and the monsters of Innistrad all united in defense of their homeland as biomechanical horrors attempt to enslave their worlds.
The Battle Cards Introduce A New Planeswalker-Style ElementThe most significant addition in Magic: The Gathering March of the Machine are Battle cards, depicting the invasion of various planes of existence. Battle cards are a new type of permanent played onto the opponent’s side of the field, and you can select them as the target for damage in the same way as Planeswalkers. Not only do Battle cards provide an advantage when they’re played, but they transform into powerful new cards when defeated. The Battle cards shake things up, as they can force the opponent to commit their resources to defend them. This can help prevent stalling tactics, where one player is determined to grow their
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