When it comes to Final Fantasy, there’s one thing that has become a rich tradition: infuriatingly difficult superbosses. Optional bosses are a common occurrence, and re-releases of iterations of the Final Fantasy series tend to slide in their own extra-special combat options. Not all of these bosses are created equal, however.
As with all lists, this is the opinion of the writer, and the difficulty of these bosses will depend on the player. There will always be someone who can find a cheap way to defeat a powerful foe, and that’s perfectly fine.
The first-ever secret boss in Final Fantasy was Warmech, hiding deep within the lair of Tiamat. It only appears in one pathway and has an incredibly rare chance of even showing up. Secret bosses/superbosses in later games would offer direct, rational ways to find them instead of having the player grind and hope they appear.
Any optional boss in the Final Fantasy franchise is capable of being on this list, including those from the re-releases and remasters. This creates far more interesting possibilities compared to just vanilla, common picks for the hardest optional bosses in the series.
The only games that aren’t mentioned on this list are the MMOs.
This means that an honorable mention goes to Final Fantasy XI’s Absolute Virtue. A full alliance of 18 players took 18 hours just to defeat this boss. It is a horrifying monstrosity and was too difficult to overcome.
In the 20th Anniversary remake of Final Fantasy I, this superboss awaits in the Labyrinth of Time. What makes it interesting is that it has different versions, depending on which of the seals are broken within the Labyrinth.
A terribly powerful foe, Chronodia is capable of one-shotting party members and has a wide assortment of
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