I back MANY Kickstarter campaigns. Probably TOO many, to be honest. I mean, my discord username is “Big Bri the KS Guy” for a reason. I do not mind Kickstarter and do not consider it a sign of the impending doom to our hobby. My lens for this list is through why I back games on Kickstarter—for unique games and GAMEPLAY. That is the number one reason I back a game.
Note: This list assumed the game is actually delivered. Clearly, an undelivered product would be the worst.
I am all for making as much money as possible from a Kickstarter campaign, but I cringe whenever I see this as a reward option. My problem isn’t with seeing others in a game (that is why this is only number 10 out of 10), but when the art becomes thematically unrealistic. I would like the artists to have 100% control over the look of the game versus having to figure out how to shoehorn in someone with glasses in ancient Egypt.
I do not care if my game is number 4,932 of 10,000. Owning a “uniquely numbered” game does not matter to me. This is even more aggravating if it is a stretch goal. Seriously, if you want to uniquely number a game and make it a selling point, just do it from the start. Don’t “waste” a stretch goal to do so. And yes, I know that stretch goals are just marketing. That’s why this makes even less sense to me—I DO NOT understand marketing unique numbers.
Even less important than a uniquely numbered game is the inclusion of my name on box. In fact, I opt out of this every time. When I purchase a product, I don’t expect to announce it to anyone. I just want the game, please and thank you.
I have enough games to play. I do not need early access print and play files as part of a campaign. I neither want to waste my paper nor my too expensive
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