The Far Cry series has come a long way. Ever since the original title released in 2004, there has been a new Far Cry game every two years or so, and it is a major franchise for Ubisoft. However, ever since the release of the popular Far Cry 3, the franchise has a problem with repetition that may be severe enough to require a revolution or the retirement.
While modern Far Cry mechanics and Ubisoft's regular format can be traced back to the early Assassin's Creed games and Far Cry 2, Far Cry 3 set the trend for all the other titles to come. There's also an argument to be made that Far Cry 3 was the game that set the tropes of AAA open-world development for years to come. It was so successful that Ubisoft has kept the formula intact with few adjustments over the years. While the setting and characters of each game are different, most everything else feels the same. Thus, it might be time for Ubisoft to really try something new.
The Original Far Cry's Unofficial Sequel Explained
Players of Ubisoft franchises like Far Cry and Assassin's Creed have come to recognize a familiar pattern of gameplay with bases to clear, points of interest on the map, a familiar narrative structure, objective markers, and more. The games are meticulously crafted from an environmental and sound design perspective, with each differing wildly in this regard. But when it comes to gameplay and expectations, after the first few hours players can become apathetic, especially if they've played a Far Cry game before.
These are just some aspects of the formula, yet they are so pervasive in the franchise that Far Cry 4, 5 and 6 could arguably be labeled the same game with a different setting. This isn't necessarily bad, as some are no doubt happy with the
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