Final Fantasy’s various in-game systems and mechanics can lead to overpowered and incredibly satisfying combos. They typically inflict incredible amounts of damage that would normally not be possible. Combos like this can be created either using spells and equipment or perhaps magical items like Materia.
This list could just be filled with FFVII materia combos, and that would be it. There are other combos that are worth mentioning, so perhaps a later list will feature just Final Fantasy VII. Any of the games in the Final Fantasy franchise could make this list, and it’s not the best combos of all time.
This is just a list of combos across the franchise that are fun and satisfying to pull off in the game. Some might be a little time-consuming, or be useful only in particular situations, but they are worth knowing about. Some of them completely break the game they’re in, making bosses after the fact all too easy.
This is an incredibly easy-to-use combo that grants a character the ability to strike 16 times in one turn. In Final Fantasy VI, the Genji Glove relic can be found in many places, and can even be farmed from enemies. The Offering can be found in the Ancient Palace in a trapped treasure chest.
The Quick Spell can also be found there, on Raiden Esper. This combo is very simple. You give the two relics to a character with incredibly high physical attack (or maxed HP and two Atma Weapons).
In any important battle, cast Quick, which grants the character two combat choices per round. It can be used well on any melee character, except perhaps Umaro. If a player is looking to hit for 9999 16 times on any boss, including Kefka at the end of the game, this is the way to do it.
One thing that makes Final Fantasy V so incredible is
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