Jeffrey Rousseau
Staff Writer
Friday 22nd July 2022
Riot Games
A newly released Sensor Tower report says that Riot Games' League of Legends: Wild Rift has generated $500 million in global lifetime revenue.
During 2020, Wild Rift launched in October as one of Riot Games' first mobile title offerings.
In terms of player spending, China accounts for 72% of the title's revenue at $346.6 million (Apple App Store), where it released in October of 2021.
The majority of Wild Rift's player spending has taken place on the App Store, as it generated $452.2 million in total.
Whereas on the Google Play storefront, consumer revenue reached $80 million or 16%.
Additionally, Sensor Tower notes that with Teamfight Tactics, Legends of Runeterra, and Wild Rift, Riot Games' mobile library have amassed $828 million in consumer spending.
Last year, Riot Games confirmed that it intends to release a mobile game based on its shooter title Valorant.
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