Tiny Tina's Wonderlands serves as another opportunity for Borderlands fans to engage in more looting and killing, this time in a new setting.
The latest title in the decade-old FPS/RPG series brings fans back to Wonderlands, a world inspired by fantasy RPGs like Dungeons & Dragons.
As is the norm with its inspiration, the game allows fans to create the character they want. This includes choosing a Class for the Fatemaker to start with. A second one can be slotted in during the playthrough.
This article takes a look at the Spellshot + Brr-Zerker combo.
The Spellshot is multi-talented. It doesn't just excel in gunplay, but it also has powerful Spell-boosting skills.
Spells are Tiny Tina's Wonderlands' replacement for Borderlands grenades and act as mini-action skills with a variety of effects. With the Spellweaving ability, stacks can increase Spell damage by reloading guns or casting a Spell.
Brr-Zerker is a little different, as the Rage of the Ancients makes the Fatemaker Enraged, granting bonus Frost damage. Although Tiny Tina's Wonderlands' Brr-Zerker is melee-focused, an ice-specialist Spellshot could work by relying on Brr-Zerker's Frost skills and healing.
The combination of these two classes grants four action skills in Tiny Tina's Wonderlands. However, only one can be active at any given time.
They are as follows:
Since magic is the focus here, either of Spellshot's skills sound ideal.
Note that since Brr-Zerker's Enraged relies on Action Skills to activate, Rage of the Ancients cannot be used while Ambi-Hextrous is selected. The Fatemaker effectively has no Action Skill to speak of at that point. This means that Brr-Zerker skills affecting Action Skills (like increased cooldown) will not be triggered with
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