Tiny Tina's Wonderlands, as you’ve already seen in our first hands-on preview, is a mash-up of Borderland's unique shooter-looter setting and the world of fantasy as filtered through the mind of a 13-year old explosives expert. Taking meta to the next level, we return to the Bunkers and Badassery of Tiny Tina's Assault on Dungeon Keep for an entirely new adventure through the cracked lens of fantasy as it exists in Tiny Tina's mind. With the world of Borderlands existing under a fantasy veneer, we're introduced to characters we've never seen before, both "real" and imagined, including one of the most important NPCs in Wonderlands, Izzy, owner and tavern keeper of Izzy's Fizzies, the "strictly non-alcoholic" soda bar.
Izzy has a warm and inviting personality, punctuated by her soft quasi-Minnesotan accent. It’s meant to evoke friendliness, but also serves as an in-game gag. According to Senior Writer Sam Winkler, "Tina is just running out of accents" for the non-playable characters in her B&B campaign.
The Gearbox team is tasked with an interesting approach to creating the world of Wonderlands, as everything you see and do within the game conforms to the rules and personality of Tiny Tina. In other words, everything you see is the creation of a team of people tasked with creating a world as it would be created inside the mind of an established, and extremely well-known, character. Because of these rules governing the rules, the tavern setting was chosen specifically because it's a TTRPG trope. Anyone who's played D&D knows all too well how many adventures begin in the noisy, smokey confines of a tavern at a crossroads. Adventures often end there, as the fantasy tavern is often where adventurers return to divvy up
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