Though Horizon Zero Dawn gets a lot of things right, map traversal arguably isn't one of them. The fast travel system relies on campfires and special packs, while the game's mountable machines often struggle with the open-world's rocky and mountainous terrains. Thankfully, Horizon Forbidden West improves quite a bit in this area, with the Shieldwing Glider, easy to identify climbing points, and flying mounts all helping to make map traversal feel quite a bit less clunky this time around.
Horizon Forbidden West: Lingering Questions We Have After The End Of The Game
Flying isn't just used as a means of map traversal though, with the mechanic also playing a pivotal role in the main story of Horizon Forbidden West. There are several side quests and errands that can only be completed with a flying mount too, all of which can be initiated before players are actually able to fly. As a result, this can be a little confusing for players, with many left wondering what it means when the game tells them to fly.
Before players can fly, they'll first need to complete the Gemini main story mission, during which, Aloy receives a Sunwing override key. They'll then have to initiate the Wings of the Ten mission, which begins with Aloy heading into the mountains near the base in order to find a Sunwing to override. There are three of them just standing around up there, so doing so should be a relatively straightforward task.
From here, players will need to continue on with the mission, which involves overriding a Tallneck in the Shining Wastes, collecting a Horus Energy Cell from a burned-out Titan, and defeating Regalla in combat. After deciding whether to kill or spare Regalla, players will then be able to use their flying mount however they
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