Moody new adventure game Who's Lila? has an interesting alternative to selecting dialogue options: pulling faces. And you really have to pull the face. Drag your fella's facial features around to form expressions, and that emotion will be the foundation of his behaviour in conversation. It's an interesting challenge on a timer, and the intentional performance of emotion feels perfectly sinister when maybe we know a little too much about a missing person. Who's Lila? does have a demo, so you can pull some faces yourself.
There we are, William, a teenager who looks like a blend of Evan Peters, Tom Holland, and Michael Cera, and who supposedly has trouble expressing emotions. He has to intentionally form expressions, and on this day we take over doing that for him. In conversation, what he says and does is dictated by the mood his expression conveys, and we have to drag his mouth, eyes, brows, and cheeks around to set that (a "specifically trained face-recognizing neural network" inteprets our arrangement, the blurb claims) while a timer ticks down.
It's an interesting challenge. You have to consider what different emotions might lead to in different situations, what stances might reveal or responses they might provoke, then quickly work to tug his face and form an expression. You might want to carefully consider William's reactions when a girl from school is missing, he was the last person known to have seen her, rumours are circulating, and he's far from forthcoming.
I played the demo, and I'm into it. I think we're initially meant to assume William is a psychopath (in a pop psychology, 'American Psycho' sorta sense) and that he murdered Tanya. I can't help but feel something stranger is going on. Some weird vibes,
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