If you've enjoyed murdering monsters and gathering gems in Vampire Survivors, you might fancy a go on Gunlocked. It's an arcade shoot 'em up where you gather random weapons and upgrades (and so many gems) across a run but attacking is kinda out of your hands. I'm not much of a shmupper but Gunlocked has started scratching that Vampire Survivors itch for me, and it's less than £3.
Gunlocked is a vertical-scrolling shmup in the classic arcade style, not a bullet hell. You start with a basic loadout, determined by your pick of pilot, then set about smashing spaceships to grab their XP gems. Each level-up lets you pick a new weapon or ability (or upgrade for a current one) from a random selection of three, helping you blast bigger and deadlier ships as you whoosh towards the final boss. In Gunlocked's initial early access state, a winning run is 15-20 minutes. But like in Vampire Survivors, your weapons fire by themselves, and each has a distinct attack pattern you need to factor into your movement if you're to explode anyone.
No weapon fires your usual constant barrage of lasers, with even the most straightforward being a Railgun that pauses to lock on before firing. The eponymous Gunlock, for example, sweeps a radar tracking beam around your ship in a circle before launching homing missiles at targets it hits, requiring you to dance around to touch targets. Others fire in moving patterns, or blast beams to a random spot, or alternate blasts between two points fixed in front of your ship, or fire more frequently if you're moving, and so on. Then upgrades might synergise by making beams bounce or adding even more homing missiles, or offer new abilities like spawning random healing zones. With good positioning (and a little
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