includes so many items that noticing if one has a bug causing unintentional effects can take time or continue to go unnoticed entirely. The design of and other FromSoftware games makes it so that small details are important but are also often easy to miss. However, in this case, the detail being discussed isn't intentional, but it's so fitting that it should be made canon.
As part of the new area in, the Tarnished come across plenty of new items, including new weapons, to help them face the variety of bosses lurking in the Land of Shadow. Of course, not every weapon will end up being found or used in a single playthrough, especially when going into the Land of Shadow during a blind run. However, there's one specific greatsword with an unusual bug, and that bug would be the perfect touch for a canon detail.
In Elden Ring, Radahn held the stars in stasis until he’s defeated by the Tarnished, however, speculation suggests a new theory for why he held them.
Found by u/RLToughGuy on Reddit, the Greatsword of Solitude, an item added in, doesn't cast a shadow. Considering there's nothing in its description about this detail, and the fact that other greatswords cast shadows properly, it seems like this is nothing more than an unintentional bug. But since the themes of the Greatsword of Solitude focus on light and solitude in equal measures, making its weapon skill summon light, not giving it a shadow emphasizes the weapon's solitary nature.
The reason that piecing together the history and lore of — and subsequently, — is so difficult is because a lot of information is tucked into little details. That's why this bug with the Greatsword of Solitude not having a shadow is so fitting. It was used by Knights of the Solitary Gaol, who sacrificed their hearts for power and remembered this solitude with one of two crests placed on their blades. Occasionally, a shadow is considered a silent companion, since it's always present. However, the Greatsword of Solitude
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