Take-Two today released its financial results for its first fiscal quarter 2025, covering the three months ending June 30, with bookings up marginally but with deeper losses.
The Highlights:
For the financial quarter ending June 30, Take-Two delivered small growth in bookings and revenue, but saw losses grow, primarily due to the on-going amortization of acquired intangibles related to the firm's acquisition of Zynga.
The firm continues to focus on what's to come, with references to 2025's Grand Theft Auto 6, plus detailing that it will release 24 games over the next two fiscal years. This is made up of 15 'immersive core releases' (including six sports titles), one independent game, five mobile releases and three new iterations of older games.
The company reiterated its bookings guidance for the full year of $5.55 to $5.65 billion, but anticipates stronger GAAP losses. And CEO Strauss Zelnick has told GamesIndustry.biz he anticipates "sequential growth in fiscal 26 and 27."
"The fiscal year has got off to a good start," he states. "The first quarter is in-line with expectations, with guidance, with consensus, and we have reiterated our guidance."
For the quarter, the firm continues to show growth in digital, with 83% of its revenue coming from what it calls 'recurrent consumer spending' (areas such as DLC and microtransactions). Overall, digital accounted for 97% of its overall bookings (up 2%) while 82% of console games sales were sold digitally (up from 80% during the same period the year before).
The usual candidates drove growth for Take-Two, including NBA 2K24, Grand Theft Auto Online, Grand Theft Auto 5, Toon Blast, Empires & Puzzles, Match Factory, Red Dead Redemption 2, Red Dead Online, Words with Friends and Merge Dragons.
Zynga has seen success with Match Factory, which grew 50% in terms of bookings over the last quarter, while Toon Blast also continued to grow over the previous financial year, the firm tells us. However, there were some declines in the firm's
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