Accessibility in games and tech is gradually improving to become more inclusive by allowing more people to experience these things without barriers. 2021, in particular, was a big step forward for marketing accessibility in games, and we even saw a dedicated Video Game Accessibility Awards this year. However, many seemingly basic features fans are crying out for are still not implemented in plenty of games. Still, it’s always refreshing to see more games add features like alternative colour modes, large text, spoken menus, and all sorts of new physical controllers are also starting to become available.
Tech is at its best when it’s lifting people up and balancing playing fields and this AI augmented book made by Intel, Dell, Rolls Royce, and the Motor Neurone disease (MND Association) is a great example of that. The book, which was written by the #1 NYT bestselling author Jill Twiss is titled I Will Always Be Me, and is designed to be read out loud in order to bank the reader's voice and create a digital version. This gives people who are struggling with talking the ability to preserve their voice for later use, keeping a part of their identity. It’s especially aimed at people who may be losing the ability, giving them a chance to save this unique piece of themselves.
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Once the voice is recorded it can be processed by a machine learning algorithm into a digital voice, which can then be added to an assistive speech device, allowing someone to talk with something a bit closer to their own voice with these machines. Recording the voice using the I Will Always Be Me digital book is free
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