CD Projekt RED has made the uncomfortable decision to reevaluate Project Sirius.
Project Sirius was announced last October in a CD Projekt RED financial report presentation. That isn’t the game’s final name, but the code word for an upcoming spinoff game in The Witcher franchise.
What’s notable about Project Sirius is it was being developed by The Molasses Flood, a smaller developer who had previously made their name on procedurally generated survival games The Flame in the Flood and Drake Hollow.
While the genre is dominated by games like Minecraft or recent release Sons of the Forest, The Molasses Flood have a particular vision that distinguishes them in the sea of survival game developers.
It was particularly their work on Drake Hollow that convinced CD Projekt RED to acquire the studio, in the service of making games for them and their particular franchises.
Project Sirius is to be The Molasses Flood’s take on The Witcher universe, and several job listings they put out gave us an idea of what they were aiming towards. They were looking for help with world building, multiplayer co-op/PvE, combat systems, narratives, and procedural generation systems.
Some of these elements were also seen in Drake Hollow, in particular the multiplayer and procedural generation, but in that particular game, the studio also added elements like crafting, collecting, building an even tower defense.
These all sound like the elements of a promising new project. Unfortunately, as reported by Video Games Chronicle, CD Projekt RED has revealed that Project Sirius has established an impairment allowance.
In simple English, impairment is a permanent reduction in the value of a company asset. In the case of Project Sirius, it had cost CD Projekt
Read more on gameranx.com