Resident Evil Village ends 16 years in the future with Rose, Ethan’s now-teenage daughter, visiting his grave. While catching up with her dad, Rose is approached by a BSAA agent that tells her there’s a situation they (and presumably Chris Redfield) need her help with. While this ending was clearly a set-up for the then-unannounced expansion campaign, I still didn’t believe it until I saw the Shadows of Rose trailer during Summer Game Fest. Jumping into the future is not something Resident Evil has ever done before, and 16 years is a major gap to try and fill. Shadows of Rose presents a major continuity concern for Capcom going forward, even if it turns out to be a one-off expansion.
The Resident Evil timeline is extensive and well-documented. With the exception of the live-action movies and a few multiplayer titles (Operation Raccoon City, Mercenaries 3D, Resistance, and the upcoming ReVerse), all Resident Evil stories exist within a single canon. This includes nearly 50 games, movies, novels, manga, guidebooks, and shows that, while largely self-contained, all exist on one continuous timeline.
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For the most part, Resident Evil stories take place during the year they’re released, or in the past in the timeline dictates it. Oddly enough, the one game that breaks this rule is the original Resident Evil, which takes place two years after it came out in 1996. Because the events of Resident Evil, Resident Evil 2, and Resident Evil 3 all occur during the same week in September 1998 - and Capcom can’t release three games all at once - the first game is set in the future and the third game is set a year in the past. Resident Evil 2, which released in
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