The world-record speedrun of Metal Gear Rising: Revengeance’s DLC, which was featured at SGDQ 2022, has been revealed as a fake, as Russian player Mekarazium admits that they used a pre-recorded video of the game rather than completing it live.
In a message sent to Games Done Quick’s enforcement team, Mekarazium explains how their run of Blade Wolf, which claimed a new “record” time of six minutes, 55 seconds, was in fact a pre-taped, segmented run, whereby sections of the game are completed individually, and then spliced together using editing to give the impression of a single, continuous playthrough. Some games featured on the official Speedrun leaderboards have a separate classification for segmented runs – since the skill and luck required to hit every exploit or time save across an entire game is usually very high, as compared to besting levels individually, speedrunners will use segmented runs to demonstrate what is theoretically possible in a game.
But Mekarazium’s run was presented as a full, real-time playthrough, offered to viewers as a reward for reaching one of SGDQ’s donation thesholds. Rather than taking place live, at the SGDQ venue in Minneapolis, Mekarazium’s run was broadcast via livestream from their own computer. Mekarazium admits that this allowed them to substitute a full, real-time run for one that was pre-made and segmented.
“The Blade Wolf DLC run incentive people paid for is a pre-recorded, segmented run,” Mekarazium writes to the GDQ enforcement team. “I haven’t mentioned it anywhere, neither during the submission process or the email I sent to the [GDQ] committee. It was supposed to be a real-time run, but I’ve changed my mind at the last second after switching the saves.”
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