The second chapter in The Quarryis also known as Truth or Dare. Here, after failing to start the car and agreeing to spend one more night in the camp, the protagonists take this opportunity to throw one last party with no adults, no kids, and no rules.
In order to prepare for the epic bonfire, everyone splits into groups and starts collecting stuff for the event. The Quarry players will get the chance to control multiple characters throughout the chapter and find Collectibles that are scattered around, including Tarot Cards, Clues, and most importantly, Evidence.
The Quarry: How to Keep Everyone Alive
Unfortunately, acquiring all Collectibles in a single playthrough is impossible. Therefore, in chapter two of The Quarry, players need to choose between getting a Tarot Card or finding Clues.
Upon entering the camp store with Emma, the Damaged Memorabilia Clue is found on the shelf directly in front of Emma on the other side.
When players reach the end of the storeroom, there will be a locked door and the Lodge Renovation Plans are on a shelf on the right side of that door.
When Emma Finds the locked door, call for Jacob to open it. After getting the drinks, players will have the chance to explore the room. In the corner near the shelves, there are two Torn Bags that can be obtained as Evidence in The Quarry.
Here, players are controlling Dylan as he and Ryan enter Mr. Hackett’s office to charge their phones. The first Hackett History Clue is the Family Photo on the desk.
The Counselor's Ledger Clue requires a few steps to get it. In Mr. H’s office, still playing as Dylan, approach the trap door behind the desk and choose the sequence of the following choices: Suspicious, Climb Down, and Playful. After that, Dylan will search
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