It’s finally happened! We have reached the home stretch before Legend of Zelda: Tears of the Kingdom is released, and, boy, oh boy, has Nintendo brought it again. The gameplay reveal shows Hyrule is as gorgeous as ever, its lush rolling fields and rugged mountain lines just as pristine as the day they first graced the screens of Nintendo Switches everywhere in Breath of the Wild. The picturesque landscape is now shaded by the Sky Islands dotting the sky above the largest adjustment to the land of Hyrule as we know it.
That lil 10 min tears of the kingdom play through really had me shaking in the knees and dry heaving lmfao
Throughout the demonstration, plenty of expected moments crop up. Tears of the Kingdom still relies on the somewhat frustrating stamina meter and, yes, weapons do still break. Those expected deficiencies seem inconsequential next to the new mechanic the folks over at Nintendo have cooked up that appears to be one of the most groundbreaking we have seen in a while.
So Zelda Tears of the Kingdom looks like more than I could've ever imagined. My hype level is through the damn stratosphere.
Link’s Sheikah Slate is now equipped with a Fuse ability that operates exactly how you’re thinking — but promises to be as limitless as the person wielding it. Nintendo watched fans creatively murder opponents for years and decided to give us more of what we wanted, but instead of pausing boulders so they can be blasted at enemies catapult style, it’s all onwards and upwards to dangling them out the back of a homebrewed air balloon.
I can already tell I'm gonna spend 90% of my time in Tears Of The Kingdom making vehicles to ride down the biggest mountains.
Fuse allows players to combine multiple objects with one another. It
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