Since the series' beginnings in the mid-1980's, The Legend of Zelda has been a pioneer in game design, exploration, and puzzle solving. Nintendo's greatest action-adventure games have inspired countless other companies, as the franchise spans 36 years and 19 mainline entries, with countless remakes, remasters, and spin-offs along the way. Such a decorated resume means the series has had the opportunity to experiment with a number of art styles and gameplay mechanics, but the limitations of each games' respective hardware do provide a significant barrier to overcome.
Being the first Zelda title for a handheld console, 1993's The Legend of Zelda: Link's Awakening was an instance where the platform's power had a significant impact on the game's overall presentation. However, what the game lacked in technical innovations it more than made up for in setting, tone, and story. Link's Awakening brings many unique elements to a series that is often too rigid in its narratives. Princess Zelda is absent from the festivities, the evil Ganon is nowhere to be seen, and the game's iconic twist is something that should be replicated more in the future, allowing for even more possibilities to be discovered.
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Link's Awakening is set on the remote-but-charming Koholint Island, where the titular hero drifts ashore after encountering a thunderstorm at sea. Nudged awake by Marin and told of the magical Wind Fish that sits atop Mt. Tamaranch, Link's quest is to acquire the Instruments of the Sirens from the island's 8 dungeons to awaken the beast so he can return to his native Hyrule. At the game's conclusion, it turns out that Link's time of the island was a figment of his
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