The first major piece of DLC since the Assassin’s Creed Valhalla season pass ended is the biggest expansion yet, in a whole new location.
Ubisoft comes in for a fair amount of criticism for its games’ increasingly formulaic approach: open worlds dotted with identikit activities, gated by your hero’s power rating. That could be describing Far Cry, Assassin’s Creed, Ghost Recon, The Division, or Watch Dogs. However, like all clichés, there’s a reason they’ve become so well worn, in this case because large numbers of people enjoy said formula.
Ubisoft knows this and has become very good at churning new games… and new DLC. Assassin’s Creed Valhalla has already had two chunky plot-based expansions. The first, arriving in May last year, had Eivor heading to Ireland for Wrath Of The Druids, followed up in August by the Siege Of Paris. Both clocked in at around the 15-hour mark, with side quests, and each added fresh abilities, gear, and an entirely new landmass to explore.
They were both also included in the season pass, but as the game moves into its second year of support that’s expired and players wanting to play Dawn Of Raganrök will need to pay separately. To soften that blow, this is quite substantially larger and, again, takes place in a completely separate realm: Svartalfheim, the land of the dwarves. Unfortunately for its inhabitants, it’s been invaded by the flame-grilled monsters of Muspelheim and the jolly blue giants of Jotunheim.
Svartalfheim is geographically varied, taking in ice and snow, lush plains, and mountains of pure gold, punctuated by rivers of lava and towering colossi. It also has broken, fiery chunks of Muspelheim floating magically above it. It’s a mixture that regularly creates stunning vistas to
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