Norse Mythology and its Pantheon have become increasingly popular in the past decade, and its Gods have been used to inspire narrative arcs for games like Assassin's Creed Valhalla and God of War. When developers design something that takes inspiration from ancient mythology, one of the delicate aspects of design is creating something that stays true to the original content while also providing a unique take that pushes the story of the game forward. Compared to one another, both Assassin's Creed Valhalla and God of War have been able to delicately balance their use of Norse Mythology without seeming too similar to each other.
Of course, it isn't really Norse Mythology without big-name characters such as Odin, Thor, Loki, Tyr, Freyja, and the like. It's important to note that the versions of these Norse Gods seen in both games are going to have a lot of similarities, as well as certain events that have unfolded in their respective universes. Nonetheless, there are quite a few comparisons that can be made between Assassin's Creed Valhalla and God of War that showcase how their use of the Norse Pantheon is unique.
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The biggest difference between both games is that God of War's Norse Mythology is displaced by the presence of Kratos, while Assassin's Creed Valhalla doesn't really have a Norse Pantheon. Instead, the Norse Pantheon in Assassin's Creed Valhalla is used by Eivor to give her a better understanding of the events that transpired with the Isu, the Great Catastrophe, and the human survivors. The major differences between the two games' interpretations of Norse Mythology are significantly impacted by Loki's character as well.
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