Immortals Fenyx Rising released in 2020 to acclaim thanks to its charming aesthetics and wealth of content. It offered an alternative to the likes of Assassin's Creed Odyssey and drew influence from the likes of The Legend of Zelda: Breath of the Wild with its approach to its open-world environment. Announced under the name Gods and Monsters at E3 2019, the Ubisoft project lifted its setting, characters, and lore from Greek Mythology, which has become popular in recent years thanks to games and franchises like God of War, Hades, and Smite.
Its handling of characters like Hermes, Zeus, and Prometheus was smart, blending mythological accuracy with humor to craft a story and experience that kept many of its players entertained throughout. However, with Greek myth being perhaps the most well-known to western audiences, it became easy to pick apart the inconsistencies between the characters presented in Immortals Fenyx Rising and other games that feature the gods of Mount Olympus. Should it receive a sequel, it would be smart to find a different setting to tell its tale, and a game at sea with pirates would be ideal.
Ubisoft Needs More 'Immortals Fenyx Risings' and Less 'Skull and Bones'
Whereas the ability to glide through Greek lore in Immortals Fenyx Rising was satisfying, it would be a wonderful change of pace to bring Fenyx (or even a new protagonist) to the unruly world of piracy. Meandering from island to island in pursuit of gold and riches could offer an engaging gameplay loop that lends itself so well to loot-based progression, a format that Assassin's Creed has utilized recently with much success. Not only this, but Ubisoft's history with the pirate setting was perhaps its most successful period, as Assassin's Creed:
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