Reach has fallen in the Halo TV universe. If you know anything about the lore of the Halo games, you know that the next thing that’s supposed to happen is Master Chief escaping from Covenant forces above Reach, his ship getting attacked, and then promptly crashing onto the series’ first Halo ring. In other words, this is basically the moment where the action starts. That is not what happened in the Halo TV series. Instead, Chief (Pablo Schreiber) and his friends took a reflective excursion to a backwater planet that felt a lot more like a detour than character development.
After escaping Reach, Chief and everyone else on the escape ship with him (which is basically all of the still-living series regulars except for Kate Kennedy’s Kai), visit Aleria, a small dirt farming planet with plenty of land to spare and nearly toxic soil. After an episode as big and exciting as the Fall of Reach, this feels like a very HBO-style respite: the kind of episode dedicated to taking stock of the characters we lost and examining the new shape of the world after a big shake-up. But those shows earn those reflective episodes with consistent quality before them, and they tend to make those quiet episodes feel ever bigger and more important than the loud ones. That was certainly not the case in Halo season 2’s fifth episode.
In defense of the Halo series’ entire premise, it has no obligation to follow the events of the games directly. Since the show’s announcement, the creative team behind it has been careful to specify that this series takes place in the “Silver Timeline,” which is completely separate from the canon of the games. So going somewhere other than Halo after the Fall of Reach isn’t really a problem. The problem is that the show once again fails the most basic and important test of doing interesting things with those changes.
The series seems convinced that the audience loves and cares about its side characters. But they’re just not interesting. During this episode the most
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