Stacey Henley: The Last of Us is getting a remake, less than ten years after it originally launched. There seems to be a considerable amount of excitement at the concept, but also some confusion as to why this needs to exist. George Foster, TheGamer’s news lead, is here arguing for the side of hype, while Stacey Henley, TheGamer’s editor-in-chief (AKA the boss, and therefore eternally correct) is speaking on behalf of the confused. George, why don’t you kick things off?
George Foster: I’m admittedly a bit of a Last of Us simp, but I think most people would agree that The Last of Us is one of the best games ever made, and if you don’t then you’d likely at least concede that it’s one of the most influential of the past few generations. I’ve played through it at least six times now thanks to the re-release, and it’s getting a bit harder to ignore that it’s starting to show its age in the gameplay department. Shooting is a bit stiff, enemy AI is both pretty bad and a big downgrade from what it was promised to be during its first demo, movement is boring, and there are far too many puzzles that rely on pallets or dumpsters.
Related: Silent Hill 2 Doesn't Need A Remake
All of this is already noticeable, but then came The Last of Us Part 2 and its improvements in literally every area of gameplay, and it suddenly becomes a lot harder to ignore when replaying Joel’s adventure. The rumours suggest this isn’t just a visual upgrade, but a gameplay one too, essentially putting the second game’s combat and gameplay into the first. If that doesn’t sound like just the best thing ever then I don’t know what else to say to you.
SH: That’s just it, most people would agree that The Last of Us is one of the best games ever made. But it’s
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