Though I’ve been gaming on PC since I was in elementary school, it’s been literal decades since I’ve had any reason to go back to Apple devices since the days of Oregon Trail and other early edu-tainment titles.
The fact that Apple hasn’t done much to support gaming on its devices, beyond popular mobile games and the lone indie title here and there, over the last two decades isn’t exactly a well-kept secret either.
So naturally, I had no desire to purchase laptops or PCs from the brand when I wouldn’t be able to play the best PC games or utilize my extensive Steam library of mostly niche games that don't have the budgets to support Mac development for so small an audience.
And so goes the negative feedback loop of Apple not supporting gaming because the audience is too small, devs not putting games on Macs because of the lack of support and tools, and gamers not buying Macs because there weren't enough games to play dragged on.
This meant, of course, that I was so far removed from the best MacBook and Macs that I made the assumption that any games on macOS must be poorly optimized and the controls are most likely terrible as well.
Recently, however, we've been testing the Apple MacBook Pro 14-inch (2021) – which is considered one of the best laptops on the market, especially when it’s outfitted with the Apple M1 Max chip in our test unit – to compare it to the latest Apple MacBook Pro 13-inch (M2) and I got a chance to give the best Mac games a whirl.
I was pleasantly surprised, to say the least.
So I tried out some of the best PC games with Mac support, covering a wide array of graphical and gameplay differences, including Hades, Crusader Kings 3, the original Dying Light, and my personal favorite indie title, World of
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