The First Descendant developer Nexon has issued a significant update for its popular looter shooter and explained some of its thinking behind the game.
Patch 1.0.2, out now across PC, PlayStation, and Xbox, adds the promised matchmaking for hard mode Infiltration Operations, renames monster patterns, eases the punishing grind ever so slightly, and makes a raft of bug fixes. Other highlights include slowing down the speed at which the Instructor robot talks (which was too fast to keep up with, really).
As part of the patch notes, Nexon insisted it has no plans to nerf meta builds players are currently using to destroy bosses, called Colossi in-game, in just a handful of seconds. These sorts of builds, which revolve around character Gley and rare machine gun Tamer, were expected, Nexon added.
“It has come to our attention that the community is worried about possible nerfs to Tamer and Gley's infinite magazine builds,” Nexon said. “This meta is very strong, but since it is within the scope of what the dev team has planned, there are no immediate plans to do so.
“In addition, some weapons are more powerful than Tamer and there are a variety of character builds that rival Gley's infinite magazine, so please enjoy them fully. We've been looking forward to seeing Descendants use creative builds to take down powerful Colossi swiftly, so we're quite delighted to see this in action now.”
There’s also an interesting note addressing community concern that the drop rates of certain much-needed items were not accurately displayed in-game. In short, some players felt that The First Descendant’s displayed drop rates were not the actual drop rates in gameplay, after many struggled to get these particular items as part of the free-to-play looter shooter’s punishing grind.
“We are well aware that as many Descendants begin farming in earnest, various discussions are taking place regarding drop rates,” Nexon acknowledged. “There is no variable drop rate system in The First Descendant. We are
Read more on ign.com