The Capital Wasteland mod project, which aims to recreate Fallout 3 in Fallout 4’s engine, has recently published its February 2022 update log and from the looks of it, the huge project has undoubtedly made some significant progress.
The ambitious mod project faced a potential shutdown in 2018 following a legal tussle with Bethesda over voice acting and other audio assets. Since the voice acting was only licensed by Bethesda and not owned, they could not legally permit the Capital Wasteland team to use those assets in their projects.
Despite the odds stacked against them, the team resumed development after a few months, this time having to re-voice all the dialog from Fallout 3. After all, recording 45,000 lines of dialog is a gargantuan undertaking for a small mod team. But in a truly heartwarming fashion, the team has been making it through. Courtesy, of course, extends to huge community involvement.
While exterior and interior world design are crucial for a game recreation project, backend game systems are also integral. Weapon degradation and repair was such a system that was present in Fallout 3 and New Vegas but was ditched by the more modern and streamlined Fallout 4.
The Capital Wasteland team has now fully implemented the system just like it was in Fallout 3, if weapons are not maintained, they will not do as much damage and will be more likely to jam.
Along with that, the precise recreation of the classic skill and perk level-up menus has also come into fruition. Moreover, the team has made the karma tab inside Pipboy, the old gene projector, and the essential NPC ragdoll knockdown feature.
The screenshots of the various locations of the game world shared in the update log are a testimony to the magnificent talent
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