Naoki Yoshida went on a panel with localization director Koji Fox at the recently concluded PAX East to share information on Final Fantasy 16. Naoki revealed that Square Enix recognized fans hadn’t been able to gestalt everything the studio has shared about the game in interviews. With that in mind, they used the panel to share a summary of sorts of the essentials of Final Fantasy 16.
If you’ve only picked up bits and pieces about Final Fantasy 16 and needed a quick look at the full picture, you can read our summary below.
Final Fantasy 16’s developer is Square Enix’s Creative Unit 3, the same studio that had worked on Final Fantasy 11, Final Fantasy 14, and the Dragon Quest Builders games. These are the core team members working on the current game:
Final Fantasy 16 is built on four pillars:
Valisthea, described as a realm in its twilight, is comprised of five different nations and one neutral city-state. Across this realm are mother crystals, towering wellsprings of life and magic, around which their civilization thrives. Naoki describes them like oil fields in our world.
Subsequently, Valisthea’s version of oil is Ether, and like oil, Ether is a finite resource. The nations are then fighting over what remains of Ether. At the time of the game, this realm is in an age of war and strife.
The Dominants, described as the wardens of elements and keepers of the Eikons, are the central characters in Final Fantasy 16’s story. In the franchise as a whole, the Eikons are the summoned characters, beasts of often gargantuan size, that have the power to destroy whole nations.
In Final Fantasy 16, these Eikons vary in size from one another, from 60 feet to a staggering 300 feet tall. However, in this world, the Eikons are not
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