I've always had a soft spot for The Dark Pictures Anthology. They seem to represent what we all thought the future of video games would be 15 years ago, but now so clearly isn't, and as a result they possess a unique charm... at least when they're not terrifying you so much you're thankful you wore your brown pants today. The Dark Pictures is led by Hollywood stars (Oscar nominee Jessie Buckley is perhaps the series' biggest get yet), acts as an interactive movie, and is directly driven by specific choices made by you. This is where we all thought video games would go. The Devil in Me though is making conscious efforts to feel more like an active video game, which will make it the most expansive Dark Pictures game yet, but also risks messing with the formula. From what I've seen so far, I'm cautiously optimistic.
I should note that, assuming all goes to plan, I will have interviewed the developers at Gamescom by the time you're reading this, but any insights I glean from them will come separately. All of this info comes from a hands-off gameplay preview featuring commentary from Tom Heaton, the game's director. As for The Devil in Me losing its identity as it tries to be more of a video game, I do have a personal stake in this. My wife loves horror films but hates any video game more complicated than Crash Bandicoot 3's first two warp rooms, yet she loves The Dark Pictures, taking control of several characters as we pass and play. Those are very specific reference points, but I think a lot of people have similar experiences. If you have a partner who's not really into video games but likes horror, The Dark Pictures is the best possible starting point. In appealing to more hardcore gamers, there's a chance it pushes this
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