Jessie Buckley has been no stranger to running away from dangerous men in the dark this year. This time, the setting is a modern recreation of infamous 19th century serial killer H.H. Holmes’ murder castle, as the Devil in the White City changes address to The Devil in Me. The final installment in season one of Supermassive Games’ Dark Pictures Anthology looks set to be its most intriguing entry yet - not only shining a light on real-world macabre history, but lurking in the shadows of fictional horror milestones such as Resident Evil and Saw.
My roughly 15 minutes of hands-on with the game began by exploring the long-abandoned spa of a hotel the playable documentary crew had been filming in. It was no time to relax however, with the shoot having wrapped early due to the presence of a killer on set. As I walked the hallways I couldn’t help but feel like they had been transported straight from Resident Evil’s Raccoon City. The moon-tinged blue lighting, blood smeared on tiles that used to shine white instead of red, an unnecessarily convoluted corridor layout - it’s all there.
If you don’t want to take in the details though, you can now sprint and jump your way around - a welcome change of pace from the sometimes ponderous movement that comes with games of this nature (including within this series). That doesn’t mean you’ll be skipping around like Spider-Man though, with jumping and climbing very much limited to certain gaps and wooden boxes. One interesting addition is the ability to hide, something that I never needed to do in my time with The Devil in Me, but that introduces the possibility of a perpetually stalking threat à la Mr. X who could turn up at any point to derail your plans.
Although I only saw one glimpse
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