The iconic trench-coat sporting antagonist Albert Wesker, feared (and respected) by Resident Evil players worldwide. The dexterous and enigmatic Ada Wong, whose survival skills make her a valuable ally – provided interests remain aligned. The S.T.A.R.S. Field Medic Rebecca Chambers, whose medical brilliance keeps teammates alive and inspired.
Every character comes with 3 unique perks, which must remain thematically appropriate and engaging from a gameplay standpoint. It’s a meticulous process for the design team, especially when these perks are extensions of beloved characters from an established and acclaimed series.
As Game Designer – and experienced Resident Evil player – Aram Tab explains, there are many stages involved in bringing a perk into Dead by Daylight. “Coming up with a roster of perk ideas is usually the first step,” he explains. “There are three priorities when conceptualizing perks:gameplay, synergy, and character themes.”
“I speak with the Killer Designer and the narrative team before laying out a perk roster,” explains Aram. “That roster usually consists of 12 perks per character, and then we have a discussion with the entire design team. I present them one by one, we have conversations, and I take notes. I’m responsible for gathering the information from those discussions, making a summary, and adjusting to feedback accordingly. The design team have a lot of experience with the game, and they always give amazing feedback.”
From there, Aram whittles down the perk roster by half into a restrained roster, eliminating candidates that may feel out of character or lacking from a gameplay perspective. After another round of discussions, the restrained roster is narrowed down to the final three.
Wesker,
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