Whenever a new chapter brings a new killer to Dead By Daylight, there are two kinds of people. Those who are trying to learn about the killer, and those who are trying to learn how to go against the killer. Albert Wesker was released with Chapter 25 in the game, bringing the second license from Resident Evil.
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While one of the best ways to learn a killer's counter is by playing them, there are some other things that have a good chance of making it easier to avoid The Mastermind's dangerous dashes. These can be used regularly, and most killers don't expect them.
The Mastermind's main power lets him dash in a straight line twice in a row, with a short downtime in between. This can be compared to The Demogorgon's pounce attacks. The first one is usually smaller, and the second dash is super long, around double the length of the first one.
Since he can't curve the dashes at all, short loops are this killer's downfall. To put a short loop into perspective, the filler car loops on the Autohaven Wreckers can be considered one. If the killer tries to use his power on these loops, it'll be a big waste of his time.
While short loops are inherently more dangerous for a survivor, when you're up against Wesker, the longer loops are even more dangerous since he can just dash twice, and you wouldn't be able to cut the corners fast enough. You'll see the real potential of these when the loop is curved as well.
If the killer understands that he can't use his power on these loops, they'll most likely try to brute force you into dropping the pallet. In these scenarios, it might actually be better to take a hit and save that pallet if you're healthy since it serves as a
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