Dead by Daylight has brought a new batch of characters from Capcom's beloved survival horror franchise Resident Evil into the fold. The first crossover happened last June, bringing Leon S. Kennedy, Jill Valentine, and Nemesis into the game. The sequel introduces Albert Wesker, along with survivors Ada Wong and Rebecca Chambers.
Rebecca Chambers was a supporting character in the first Resident Evil game, way back in 1996. She's the combat medic for the original S.T.A.R.S. Bravo team. She took the lead role in the 2002 Gamecube entry Resident Evil Zero. Boasting a long and storied history with the franchise, she's finally getting into a crossover.
Like every new character in Dead by Daylight, Rebecca joins the game with a few unique abilities to her name. These powers serve her role on the S.T.A.R.S. team, making her a hugely capable ally with any survivor group.
Rebecca Chambers' three unique perks are as follows:
As a skilled combat medic, Rebecca is extremely useful for healing her allies and ensuring survival. Her first ability ensures she leaves injured allies fully healed and completely improved.
After healing a fellow survivor, Rebecca also increases their action speed. This allows them to heal, bless, and cleanse up to 16% faster. The buff lasts until the next time they get hit, but Rebecca could always just heal them again.
Rebecca's second perk allows her to act as a calming presence, letting allies gain buffs just by being around her. Rebecca can calm the natural panic and give her friends a breather, even in the worst possible situation.
When a fellow survivor is hooked, Rebecca can get within six meters to offer them aid. The perk will halt the survivor's Sacrifice Process for up to 30 seconds. Players can only do
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