While I love Supermassive Games’ standalone horror projects such as 2015’s Until Dawn and this year’s The Quarry, I am less enthused by the studio’s The Dark Pictures Anthology series. Man of Medan and Little Hope were boring as they lacked interesting characters and offered unsatisfying lore behind their antagonists; however, the third installment, House of Ashes, had a likable cast and some genuinely fascinating lore. With Supermassive finally finding its footing with The Dark Pictures Anthology, I was looking forward to what the next anthology entry and season one finale, The Dark Pictures Anthology: The Devil in Me, offered.
I got a hands-off preview for The Devil in Me, presented by Bandai Namco and Supermassive’s game director, Tom Heaton, as the latter explained the inspirations for this upcoming title and how it looked to improve on the formula. Each of the characters in the main cast has a more distinct role to play within the overall dynamic of the group, making them memorable. Also, its murder house setting and new interactive gameplay mechanics, including puzzles and traversal, might make it the most engaging Dark Pictures game to date.
The Devil in Me is inspired by H.H. Holmes, the real-life man who is known as America’s first serial killer. He is known for having a hotel filled with traps and would lure his victims in before allegedly killing them. The hotel became known as the “murder castle.” While it’s believed that most of the rumors surrounding his exploits were exaggerated, it makes a great premise for a horror game.
The game follows a production company called Lonnit Entertainment, creators of a documentary series called Architects of Horror. The company is looking for an enticing place to shoot its
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